Regenerated

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2026-04-29 15:22:33 +02:00
parent ebb03eb278
commit 8e36702732
3 changed files with 580 additions and 409 deletions
+455 -398
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+63 -6
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@@ -2661,17 +2661,74 @@ the top of the file."
#+END_SRC #+END_SRC
** =generated/.config/hypr/animations.conf= ** =generated/.config/hypr/animations.conf=
These are config files for .config/hypr These settings decide animations
#+BEGIN_SRC conf :tangle generated/.config/hypr/animations.conf :noweb yes :mkdirp yes :eval never #+BEGIN_SRC conf :tangle generated/.config/hypr/animations.conf :noweb yes :mkdirp yes :eval never
animations { animations {
enabled = yes enabled = yes
bezier = myBezier, 0.05, 0.9, 0.1, 1.05
animation = windows, 1, 7, myBezier # ─────────────────────────────
animation = windowsOut, 1, 7, default, popin 80% # 🎨 Green → Cyan → Blue motion curve
# (soft acceleration, smooth settling)
# ─────────────────────────────
bezier = fluid, 0.12, 0.9, 0.15, 1.02
# ─────────────────────────────
# 🪟 Windows (main interaction feel)
# ─────────────────────────────
animation = windows, 1, 7, fluid
animation = windowsIn, 1, 7, fluid
animation = windowsOut, 1, 6, fluid, popin 85%
# ─────────────────────────────
# 🧭 Workspace switching (camera motion)
# ─────────────────────────────
animation = workspaces, 1, 6, fluid
# ─────────────────────────────
# 🌫️ UI fade (soft cyan blending feel)
# ─────────────────────────────
animation = fade, 1, 8, fluid
# ─────────────────────────────
# 🧱 Borders (stable blue grounding)
# ─────────────────────────────
animation = border, 1, 10, default animation = border, 1, 10, default
animation = borderangle, 1, 10, fluid
}animations {
enabled = yes
# ─────────────────────────────
# 🎨 Soft fluid curve (no overshoot, calmer motion)
# ─────────────────────────────
bezier = fluid, 0.18, 0.85, 0.2, 1.0
# ─────────────────────────────
# 🪟 Windows (primary motion)
# ─────────────────────────────
animation = windows, 1, 7, fluid
animation = windowsOut, 1, 6, fluid, popin 90%
# NOTE:
# windowsIn is usually redundant if windows is set,
# so we omit it for cleaner behavior
# ─────────────────────────────
# 🧭 Workspace switching (core navigation feel)
# ─────────────────────────────
animation = workspaces, 1, 6, fluid
# ─────────────────────────────
# 🌫️ Fade (subtle UI layering)
# ─────────────────────────────
animation = fade, 1, 7, fluid
# ─────────────────────────────
# 🧱 Borders (stable, almost static feel)
# ─────────────────────────────
animation = border, 1, 10, default
# Keep angle animation subtle (avoid visual noise)
animation = borderangle, 1, 8, default animation = borderangle, 1, 8, default
animation = fade, 1, 7, default
animation = workspaces, 1, 6, default
} }
#+END_SRC #+END_SRC
@@ -1,11 +1,68 @@
# --- This file has been auto-generated. For permanent changes alter the appropriate block in the README.org. --- # --- This file has been auto-generated. For permanent changes alter the appropriate block in the README.org. ---
animations { animations {
enabled = yes enabled = yes
bezier = myBezier, 0.05, 0.9, 0.1, 1.05
animation = windows, 1, 7, myBezier # ─────────────────────────────
animation = windowsOut, 1, 7, default, popin 80% # 🎨 Green → Cyan → Blue motion curve
# (soft acceleration, smooth settling)
# ─────────────────────────────
bezier = fluid, 0.12, 0.9, 0.15, 1.02
# ─────────────────────────────
# 🪟 Windows (main interaction feel)
# ─────────────────────────────
animation = windows, 1, 7, fluid
animation = windowsIn, 1, 7, fluid
animation = windowsOut, 1, 6, fluid, popin 85%
# ─────────────────────────────
# 🧭 Workspace switching (camera motion)
# ─────────────────────────────
animation = workspaces, 1, 6, fluid
# ─────────────────────────────
# 🌫️ UI fade (soft cyan blending feel)
# ─────────────────────────────
animation = fade, 1, 8, fluid
# ─────────────────────────────
# 🧱 Borders (stable blue grounding)
# ─────────────────────────────
animation = border, 1, 10, default animation = border, 1, 10, default
animation = borderangle, 1, 10, fluid
}animations {
enabled = yes
# ─────────────────────────────
# 🎨 Soft fluid curve (no overshoot, calmer motion)
# ─────────────────────────────
bezier = fluid, 0.18, 0.85, 0.2, 1.0
# ─────────────────────────────
# 🪟 Windows (primary motion)
# ─────────────────────────────
animation = windows, 1, 7, fluid
animation = windowsOut, 1, 6, fluid, popin 90%
# NOTE:
# windowsIn is usually redundant if windows is set,
# so we omit it for cleaner behavior
# ─────────────────────────────
# 🧭 Workspace switching (core navigation feel)
# ─────────────────────────────
animation = workspaces, 1, 6, fluid
# ─────────────────────────────
# 🌫️ Fade (subtle UI layering)
# ─────────────────────────────
animation = fade, 1, 7, fluid
# ─────────────────────────────
# 🧱 Borders (stable, almost static feel)
# ─────────────────────────────
animation = border, 1, 10, default
# Keep angle animation subtle (avoid visual noise)
animation = borderangle, 1, 8, default animation = borderangle, 1, 8, default
animation = fade, 1, 7, default
animation = workspaces, 1, 6, default
} }